Highrise
Official In-Game Items

Role: Game Artist 
Tools: Adobe Illustrator
Goal: Design items that align with Highrise’s established art style
Highrise is a virtual social metaverse where users express themselves through customizable avatars, fashion, interior design, and virtual events. The platform regularly hosts User Design Contests (UDC), offering creators the opportunity to have their work selected and added as official in-game items.
Through ongoing participation in these contests, I’ve successfully designed 50+ in-game items now available to players. This experience strengthened my skills in adapting to an existing art style, working within creative constraints, and understanding how user-generated content integrates into a live virtual economy.
Selected Released In-Game Items
A small selection of UDC entries that present original vector concepts paired with their in-game implementation, demonstrating alignment between initial design intent and final Highrise production assets. 
Additional Concept Designs
A selection of concept designs developed within the Highrise art style, showcasing apparel, cosmetics, and accessories.
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